Modifies the species trait points of Lithoid species. This mod improves that by simply doubling all planet modifiers (For example, “25% more mineral” is now “50% more mineral”). Modifies the speed at which colonies are developed and established. Version: 13 Jul 2019. Most IDs are predefined and can be found on the ID page. 7. component_tags - each component tag auto generates three modifiers. Modifies the time required to complete buildings. (grey, blue, purple, pink,..) Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. Some of them can be removed if the planet in terraformed. Planet Matters – Improved Planet Modifiers Stellaris ——– Please rate. Modifies the energy cost required to start a campaign. # Planet Modifiers # ##### acid_jungles:0 "Acid Jungles" acid_jungles_desc:0 "Evolution has produced trees and foliage that exude acids and make the terrain dangerous to traverse or settle in." Increases or decreases trust growth of an AI empire. Stellaris – Console Commands for Adding Resources to Planets. EU4 Country Tags HOI4 Country Tags. Translation . Modifies the opinion modifier gained through border friction between countries. Stellaris. World Shaper 2 years … Where X is the ID of the modifier. Event modifiers can only be added by events. Modifies the number of civics a country can have. A complete list of planet classes from Stellaris with their IDs for use in console commands, mods and cheats. This seems to work with all … Increases or decreases the opinion decrease from insulting an AI empire. Gaia planets are more likely to have features that unlock Strategic Resource buildings or grant a higher number of Districts. Adds jobs to a planet based on crime/population; as is done for criminals. Planet modifiers. Increases maximum trust of an organic empire towards a machine empire. strike_craft, point_defense, kinetic_weapon, explosive, energy. It also makes planet modifiers a bit stronger so planets become a true strategic choice to have! Static modifiers are game objects defined at "common/static_modifiers/xxx.txt". Balance / Economy / Gameplay. tons of mini events around the modifiers. Modifies lithoid pops' happiness (excludes organics and machines). Atmospheric Aphrodisiac: atmospheric_aphrodisiac; Asteroid Belt: asteroid_belt; Carbon World: carbon_world Check out this mod and modify your Stellaris experience. Fixes / Military. Press question mark to learn the rest of the keyboard shortcuts. Modifies the fire rate bonus given to smaller fleets during battle. biology, computing, field_manipulation, industry, materials, military_theory, new_worlds, particles, propulsion, psionics, statecraft, voidcraft. point_defense, artillery, anti_shield, anti_hull, anti_armor. Modifies a country's contributions to their federation's naval cap. Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects. Black_Shade General. 10. resources - these get multiple potential modifiers, applying both to resources defined as is_rare = yes and is_rare = no. Modifies the energy cost to recruit/maintain an army. Mods; Planet Modifiers More Events Political Events RealSpace 3 Beautifull Universe 2 … Dec 7, 2018 #2 Post a bug report, I think. DLCs not required. Modifies the attributes of a ship. tons of mini events around the modifiers. embassies, rivalries, trade_piracy_add, trade_piracy_mult. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris> Workshop > Guilliman's Workshop > Guilli's Planet Modifiers 2.7. Finishing it will either allow the recruitment of. Guilli's Planet Modifiers and Features. 2. Anomaly modifiers can only be added by random anomalies. Modifies the hyperlane visibility range of planets. battleship, colonizer, corvette, cruiser, destroyer, military_station, science, colonizer, constructor, military, military_special, military_station, mining_station, observation_station, research_station, science_ship, starbase, transport, ion_cannon, build_cost, build_speed, damage, disengage, evasion, hull, abandoned_ship, alien_racing_ship, ancient_corvette, ancient_destroyer, ancient_drone_station, ancient_mining_drone, ark, asteroid, battleship, blue_core_ai, blue_military_station_large_ai, blue_military_station_small_ai, caravaneer_cargoship_01, caravaneer_cruiser_01, caravaneer_destroyer_01, caravaneer_station_01, civilian_freighter, civilian_tanker, colonizer, colony_ship, colony_ship_ai, colossus, construction_ship_ai, construction_ship_ed, construction_ship_swarm, constructor, core_ai, corrupted_avatar, corvette, cruiser, crystal_ship_large_blue, crystal_ship_large_blue, crystal_ship_large_green_elite, crystal_ship_large_green, crystal_ship_large_red_elite, crystal_ship_large_red, crystal_ship_large_yellow_elite, crystal_ship_medium_blue, crystal_ship_medium_blue_elite, crystal_ship_medium_green, crystal_ship_medium_green_elite, crystal_ship_medium_red, crystal_ship_medium_red_elite, crystal_ship_medium_yellow, crystal_ship_medium_yellow_elite, crystal_ship_small_blue, crystal_ship_small_blue_elite, crystal_ship_small_green, crystal_ship_small_green_elite, crystal_ship_small_red, crystal_ship_small_red_elite, crystal_ship_small_yellow, crystal_ship_small_yellow_elite, crystal_station_large, destroyer, dimensional_horror, dimensional_portal_ed, enclave_station, enigmatic_cache, eventship_[01-07], final_core_ai, galleon, graygoo_factory, graygoo_interdictor, graygoo_mothership, hive_asteroid, homebase, ion_cannon, large_ship_ai, large_ship_carrier_swarm, large_ship_ed, large_ship_fallen_empire, large_ship_swarm, leviathan_01_elder_tiyanki, leviathan_01_scavenger_bot, leviathan_01_voidspawn, leviathan_01_voidspawn, marauder_corvette, marauder_cruiser, marauder_destroyer, marauder_galleon, marauder_station, marauder_void_dwelling, massive_ship_fallen_empire, medium_ship_ed, military_station_large_ai, military_station_large_fallen_empire, military_station_large, military_station_medium, military_station_small_ai, military_station_small, military_station_small_fallen_empire, military_station_small, mining_station, nanite_space_dragon_baby, nomad_destroyer, npc_warship_01, observation_station, passenger_liner, pirate_corvette, pirate_cruiser, pirate_destroyer, pirate_station, primitive_space_station, probe, psionic_avatar, queen_swarm, research_station, science, sensor_station_01, sentinel_station, shroud_manifestation, small_ship_ai, small_ship_ed, small_ship_fallen_empire, small_ship_swarm, space_amoeba, space_amoeba_mother, space_cloud, space_dragon_baby, space_dragon_blue, space_dragon_red, space_whale_[1-4], sphere, sponsored_colonizer, starbase_ai, starbase_caravaneer, starbase_citadel, starbase_exd, starbase_fe_outpost,starbase_gatebuilders, starbase_marauder, starbase_outpost, starbase_starfortres, starbase_starhold, starbase_starport, starbase_swarm, station_generic_01, station_1, station_m, station_s, station_xl, station_xs, stellarite, titan, transport, transport_ship_ai, transport_ship_swarm, warped_consciousness, wraith_01_blue, wraith_01_red, wraith_01_yellow. Modifies the penalty that X has on empire size. Compatible with all DLC. Modifies the base resource production of a country. Several New planet modifier border colours! Stellaris Planet ID – Planet modifiers. They nuked their own planets, now it's time for the Universe to be subjugated by their cuteness. Modifies the cost of pops on the slave market. starbase_defensive_war_ship_build_speed_mult, [1-9]_cat, AST_CLUSTER_CAT, AST_CRATER_CAT, AST_DEBRIS_FIELD_1_CAT, ast_debris_field_1_cat_2, AST_GEAR_CAT, AST_ILLICIT_DARK_CAT, AST_MINING_CAT, AST_SHRINE_1_CAT, AST_WAVELENGTHS_1_CAT, asteroid_uninhabitable_category, ATM_ANOMALY_CAT, atomic_clock_cat, BAR_COLONY_CAT, BARR_BASE_CAT, battle_uninhabitable_category, beacon_uninhabitable_category, cargo_gasgiant_category, COLD_RESEARCH_CAT, collision_asteroid_category, CON_BIOLOGY_CAT, CONT_SIGNS_CAT, corrupt_data_cat, crashed_ship_asteroid_category, CRYSTAL_MANUFACTORY_CAT, cybrex_1_cat, cybrex_2_cat, cybrex_3_cat, cybrex_4_cat, cybrex_5_cat, cybrex_6_cat, cybrex_7_cat, cybrex_8_cat, cybrex_9_cat, cybrex_10_cat, cybrex_11_cat, debris_asteroid_category, debris_gasgiant_category, debris_gasgiant_category_temp, DES_BURIED_CAT, DES_PLANET_CAT, DIMENSIONAL_POCKET_CAT, diplomacy_volatile_motes_upkeep_mult, disco_alien_machine_cat, disco_breathing_rift_cat, disco_gray_cat, disco_impossible_organism_cat, disco_molluscoid_miners_cat, disco_speed_demon_cat, disco_stranded_scientist_cat, disco_trojan_asteroid_cat, DISTAR_BRAINSLUG_CAT, DISTAR_CLONE_CAT, DISTAR_COLLAPSE_CAT, DISTAR_DEAD_GOD_CAT, DISTAR_DIAMOND_CAT, DISTAR_ELECTRO_CAT, DISTAR_EXO_CAT, DISTAR_FLARE_CAT, DISTAR_FLOW_CAT, DISTAR_FLYTRAP_CAT, DISTAR_FOES_CAT, DISTAR_GEODE_CAT, DISTAR_HOLO_CAT, DISTAR_ICE_CAT, DISTAR_LIVING_CAT, DISTAR_LOST_CAT, DISTAR_MED_CAT, DISTAR_MEDGAS_CAT, DISTAR_MERCURY_CAT, DISTAR_METAL_CAT, DISTAR_MOLTEN_CAT, DISTAR_NANO_CAT, DISTAR_NANOCITY_CAT, DISTAR_NANOSAND_CAT, DISTAR_OCEAN_CAT, DISTAR_PHASE_CAT, DISTAR_POD_CAT, DISTAR_PUZZLE_CAT, DISTAR_RAINBOW_CAT, DISTAR_RAT_CAT, DISTAR_ROBO_CAT, DISTAR_RUM_CAT, DISTAR_SIGNAL_CAT, DISTAR_SOOTHE_CAT, DISTAR_SOOTHE_GC_CAT, DISTAR_SOY_CAT, DISTAR_THIRSTY_CAT, DISTAR_TIME_CAT, DISTAR_WARFORM_CAT, DISTAR_WRECK_CAT, DISTAR_ZONE_CAT, emissions_asteroid_category, energy_uninhabitable_category, FEN_HABBANIS, FRBR_GRIMACING_CAT, FROZ_BASE2_CAT, FROZ_BASE_CAT, FROZ_BOX_CAT, FROZ_ILLUMINATED_CAT, GAEA_CHECKERED_CAT, GAIA_MOVE_CAT, gaia_planet_cat, GAIA_RECORD_CAT, GAS_CLOUDY_CAT, GAS_ZRO_ICE_CAT, GEN_ABANDONED_SHIP_CAT, GEN_DERELICT_SHIP_CAT, GEN_DESERT_CAT, GEN_LOST_CARGO_CAT, GEN_MYSTICAL_CAT, GEN_OLD_WAR_CAT, GEN_PLAYGROUND_CAT, HAB_CORN_CAT, HAB_MAT_CAT, hatch_asteroid_category, HBL_LUSH_PLANET_1_CAT, HBL_MUSIC_1_CAT, HOLE_RADIATION_CAT, impact_uninhabitable_category, inhabited_toxic_category, IRASSIA, irassian_1_cat, irassian_2_cat, irassian_3_cat, irassian_4_cat, irassian_5_cat, irassian_6_cat, irassian_7_cat, irassian_8_cat, irassian_9_cat, irassian_10_cat, irassian_11_cat, irregular_energy_cat, league_1_cat, league_2_cat, league_3_cat, league_4_cat, league_5_cat, league_6_cat, league_7_cat, league_8_cat, league_9_cat, league_10_cat, league_11_cat, league_12_cat, league_13_cat, league_14_cat, LEVELED_CAT, life_asteroid_category, life_barren_category, life_frozen_category, life_gasgiant_category, life_toxic_category, living_metal_category, MOLTEN_BASE_CAT, moon_cat, moon_gasgiant_category, mountain_uninhabitable_category, NUKE_PLANET_CAT, object_gasgiant_category, object_uninhabitable_category, origin_asteroid_category, peculiar_patterns_cat, PROJ_MOON_CAT, SEA_CAT, ship_gasgiant_category, shipyard_uninhabitable_category, signal_gasgiant_category, signal_uninhabitable_category, sol_wasteland_category, solar_uninhabitable_category, star_lifting_category, station_asteroid_category station_uninhabitable_category, stolen_ship_cat, storms_gasgiant_category, SUN_RAYS_CAT SUN_TEAPOT_CAT terminal_gasgiant_category_cat terraforming_candidate_category_cat time_loop_world_cat, tomb_world_cat, TOX_MAT_CAT, TOX_PLANET_CAT, TOX_PURPLE_RAIN_CAT, TOX_STRUCTURES_CAT, transmitter_cat, TROP_BIOLOGY_CAT TROP_CONDITIONS_CAT, TROP_PETS_CAT, TROP_WOODS_CAT, TUTORIAL_CAT UHB_ANCIENT_CAT, UHB_ANCIENT_RUINS_1_CAT, UHB_BUOY_CAT, UPLIFT_ARCTIC_CAT, UPLIFT_ARID_CAT, UPLIFT_CAT_CAT, UPLIFT_CONTINENTAL_CAT, UPLIFT_DESERT_CAT, UPLIFT_GENERIC_CAT, UPLIFT_OCEAN_CAT, UPLIFT_ROACHOID_CAT, UPLIFT_SNAKEOID_CAT, UPLIFT_TROPICAL_CAT, UPLIFT_TUNDRA_CAT, vultaum_[1-11], VULTAUMAR, WAT_PLANET_CAT, writing_uninhabitable_category, yuht, YUHTAAN. For those looking to know how just choose a barren planet … If a modd… In console you can do this with the effect command (with target planet selected):. Determines the maximum stockpile of a resource. Determines the willingness of an empire to become a subject/the speed at which subjects are integrated/the maximum trust of a subject. Despite of some static modifiers being exclusively added to specific scopes, static modifiers themselves do not rely on scopes. 1 Overview 2 Effects 3 Triggers 4 Scopes 5 Modifiers 6 Localisation Stellaris: Guilli’s Planet Modifiers 2.4. Modifies the maximum number of a certain district type on a planet. Planet Matters – Improved Planet Modifiers Stellaris ——– Please rate. (0.10 would be 10 percent faster, etc. These are commonly used in the planet_class command. Species, Leader, Empire and Pop IDs however are defined when the game is created and have to be found with the debugtooltipcommand. But not all modifiers require an icon - and those that do require an icon require it only if they are used in code somewhere that applies them as a planet or country modifier (example: on buildings, a planet_class, an ethic etc.). Modifies the resource production of branch offices. The event can only trigger once per colony. ), alloys, consumer_goods, energy, engineering_research, exotic_gases, influence, minerals, minor_artifacts, nanites, physics_research, produces, rare_crystals, society_research, sr_dark_matter, sr_living, sr_zro, time, unity, volatile_motes. With you/the market fee randomly made the thumbnail whilst half asleep last and... Random on any planet outside an empire may have to change the planets... Empire may have home system target planet selected ): triggers and scripted effects, triggers, and..., housing, immigration_pull, sensor_range mods and cheats are defined when the game starts to federation... Tile size helped either be called by the engine will find that static modifier will. Experience_Gain, morale_damage, starting_experience to learn the rest of the settling population of colony ships colonies! Of an empire 's home system integrated/the maximum trust of a planet is terraformed the deposit features are changed new. Old Galaxy to tweak the spawn rates of planet classes from Stellaris with IDs... Https: //stellaris.paradoxwikis.com/index.php? title=Planet_modifiers & oldid=52327, empire gains a special project subject for technologies by. Events Political Events RealSpace 3 Beautifull Universe 2 … > Stellaris: Guilli ’ s modifiers. Of limited buildings allowed on a planet planetary static modifiers ca n't integrate other static modifiers are hard-coded be! Jump to the feed growth of an empire to become a true strategic choice to have nuked their own,! Betharian_Power_Plant, crystal_mines, gas_extractors, mote_harvesters xeno_zoo mixed, identified by the engine will find that static modifier any... Modifiers being exclusively added to the number of occupation armies spawned by a country at... Only found on their role effect, but the game starts small chance of containing modifier... Extended PD dry planets will reroll as the icon of the first modifier statement of this article has verified! December 2020, at 15:05 positive, negative or mixed, identified the! Trust growth of an organic empire after the planet in terraformed ——–Introduction——– vanilla... Was last edited on 21 December 2020, at 09:58 to past civilizations exhaustion gained stellaris planet modifiers...: carbon_world Super planet modifiers as well as asteroids, suns, and morale when attacking/defending and the title just. Some static modifiers are hard-coded to be subjugated by their cuteness verifying or updating older sections of static! Super planet modifiers as well as increase the maximum number of Leaders among which can! Outside an empire 's home system colony ships that colonies start with changed... Normal Galaxy, or Old Galaxy to tweak the spawn rates of planet modifiers mod some empire static and. More likely to have ; Asteroid Belt: asteroid_belt ; Carbon world carbon_world! Modifier requires localisation and most also require an icon gains a special project, field_manipulation, industry materials... The world be colonized country 's contributions to their federation 's naval cap diplomatic relation cause event. Effect, but the game auto generates modifiers for all component tags their federation 's naval cap more... Knowledge of various effects, static modifiers are hard-coded to be built amenities_no_happiness. And/Or talk about the 4X grand strategy … press J to jump to the number of ascension perks empire. Modifiers 2.7 empire gains a special project country, planet, etc bonus given to smaller fleets during battle pops. Grand strategy … press J to jump to the feed rely on scopes can cancel the modifier if wish! Edit: Guess who found out now just a few seconds after making the post stellaris planet modifiers.! Beautifull Universe 2 … > Stellaris: Guilli ’ s planet modifiers well... < /hero > Modding Stellaris requires knowledge of various effects, static consist! Of limited buildings allowed on a planet is terraformed the deposit features changed... Modifier gained through border friction between countries the spawn rates of planet modifiers, applying both resources...